Paul Steed
It is proposed that this article be deleted because of the following concern:
If you can address this concern by improving, copyediting, sourcing, renaming, or merging the page, please edit this page and do so. You may remove this message if you improve the article or otherwise object to deletion for any reason. Although not required, you are encouraged to explain why you object to the deletion, either in your edit summary or on the talk page. If this template is removed, do not replace it. The article may be deleted if this message remains in place for seven days, i.e., after 14:57, 29 December 2024 (UTC). Find sources: "Paul Steed" – news · newspapers · books · scholar · JSTOR Nominator: Please consider notifying the author/project: {{subst:proposed deletion notify|Paul Steed|concern=Aside from being created back when it was possible for IPs to do so, this page received the notability tag immediately after it was unprotected. I wouldn't go so far as to call Steed a nobody, but I believe he is Fandom-Wiki-level material that isn't notable enough for a page on a site as generalized as Wikipedia.}} ~~~~ |
The topic of this article may not meet Wikipedia's notability guideline for biographies. (December 2024) |
Paul Howard Steed Jr. (November 6, 1964[1] – August 11, 2012) was a video game modeller and artist. He worked for Origin Systems, Electronic Arts, id Software, WildTangent, Microsoft's Xbox, Atari, and Exigent. He created artwork or models for several prominent game series including Wing Commander and Quake. He was employed by id Software until he was fired in retaliation for conflict over the creation of Doom 3 (according to John Carmack).[2]
Biography
[edit]Steed began his career with video games in 1991 at Origin Systems, after answering a newspaper ad that said "Fantasy artist wanted". Starting as a game design sketcher, he moved up to art director and then project director. Steed has indicated he "didn't touch a mouse until I was 27." He worked as an art director at Virgin Entertainment and a designer at Iguana Entertainment as well. In 2000, after being fired from id Software, he went to work for WildTangent making several dancing girl visualizers for Winamp and a third-person shooter called Betty Bad (an homage to Steed's favorite arcade game, Tempest).
Steed gained press and controversy with the release of a "Crackwhore" female model for Quake II in response to a skin (character texture) contest for the first Quake sponsored by a group of female gamers who called themselves the "Crackwhore Clan". The Crackwhore model was released as a downloadable character for Quake II as an homage to that same female gamer clan. While Quake II included a female character as an option when playing, both the phraseology and approach to the Crackwhore model received some amount of criticism despite the Crackwhore Clan having been created and organized by and composed solely of female gamers and not Paul Steed.
Steed was active in the game development community and gave talks not only at the annual Game Developers Conference, but also at universities and art institutes. He initiated and sponsored several modeling contests such as the Bad Girl and Cute Doll contests by which he challenged any and all other modelers to compete against him for sponsored prizes. He convinced many vendors like Autodesk to contribute those prizes as well as recognition to the contest winners.
A published author, Steed wrote three books on modeling and animating game characters for 3D games. He served on the advisory board for GDC for many years, and as creative director for Microsoft's Xbox and Atari he gained experience on the other side of the developer fence. He left Atari in 2006 to co-found Exigent with Garland Wong and Jesse Rapczak. As president and chief creative officer at Exigent, a global game art company for next generation and casual games, Steed oversaw more than 100 artists in India and China while consulting with top developers and publishers. Lately, he provided creative and managerial leadership for an unannounced UTV Ignition Entertainment project, but subsequently moved on to a series of casual and console projects.
Steed died on August 11, 2012.[3][4]
Bibliography
[edit]- Steed, Paul (2001). Modelling a Character in 3DS Max. Wordware Publishing. ISBN 1-55622-815-5.
- Steed, Paul (2002). Animating Real-Time Game Characters. Charles River Media. ISBN 1-58450-270-3.
- Steed, Paul (2005). Modelling a Character in 3DS Max, 2nd Edition. Wordware Publishing. ISBN 1-55622-088-X
References
[edit]- ^ Rotwang (November 6, 1997). "Happy Birthday Mr. Steed!". Retrieved November 8, 2013.
- ^ Carmack, John (June 1, 2000). "6/1/00 .plan document for Doom 3". GameFinger. Archived from the original on 2006-05-06. Retrieved 2010-07-10.
- ^ Takahashi, Dean (August 13, 2012). "Legendary and controversial video game artist Paul Steed passes away". Venture Beat.
- ^ Good, Owen (August 11, 2012). "Paul Steed, Artist on Wing Commander and Quake Series, Dies". Kotaku.
External links
[edit]- Paul Steed profile on MobyGames