Jump to content

Onimusha 3: Demon Siege

From Wikipedia, the free encyclopedia
(Redirected from Onimusha 3)

Onimusha 3: Demon Siege
Onimusha 3: Demon Siege
North American PlayStation 2 box art
Developer(s)
Capcom
  • Microsoft Windows
    Sourcenext
Publisher(s)
  • PlayStation 2
    Capcom
    Microsoft Windows
    • JP: Sourcenext
Director(s)Minoru Nakai
Producer(s)Keiji Inafune
Programmer(s)Shingo Ohi
Yasuhiro Anpo[2]
Writer(s)Noboru Sugimura
Shin Yoshida
Hiroaki Kanazawa
Minoru Nakai
Composer(s)Masamichi Amano
Akari Kaida
Hideki Okugawa
Kota Suzuki
SeriesOnimusha
Platform(s)PlayStation 2
Windows
ReleasePlayStation 2
  • JP: February 26, 2004
  • NA: April 27, 2004
  • PAL: July 9, 2004
Windows
  • JP: November 25, 2005[1]
  • EU: February 24, 2006
  • NA: March 16, 2006
  • WW: August 22, 2007 (Steam)
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

Onimusha 3: Demon Siege, released in Japan and Europe as Onimusha 3 (鬼武者3, Onimusha Surī), is a 2004 action-adventure game developed and published by Capcom. It is the third game of the Onimusha series and was released for the PlayStation 2 in April 2004, and later ported to Windows in December 2005. The story focuses on the returning hero, swordsman Hidemitsu Samanosuke Akechi, who is in his quest to defeat his nemesis, Nobunaga Oda, who wishes to conquer Japan with his army of demons known as Genma. However, Samanosuke changes places with a French officer from the future named Jacques Blanc, and both have to adapt to their new worlds to get rid of Genma army and stop Oda Nobunaga's ambitions to conquer the world.

The game retains elements from previous games in the franchise including the use of multiple special weapons in order to fight enemies and absorb their energy to enhance the weaponry. This time the player primarily controls both Samanosuke and Jacques in separate scenarios. The two are able to exchange items in order to solve puzzles. The development from this game started after the release of the PlayStation 2 which allowed the team to work on a 3D engine to design 3D backgrounds. In order to appeal to the Western market, the team set this game in Paris and chose French actor Jean Reno to portray Jacques.[3]

Onimusha 3 has been generally well received by publications for video games. Most of the writers' praise focused on the improved controls and the use of a 3D engine that allowed better combat and visuals, respectively. Critics also highly praised the CGI intro cutscene, which had martial arts legend Donnie Yen direct the fight scenes. One of the main criticisms was the game's short length. The game also generated good sales with over 1.5 million copies sold as of May 2008.

Gameplay

[edit]

Onimusha 3 is played in a real-time environment instead of pre-rendered backgrounds, although the camera is still controlled by the computer. Gameplay alternates between Samanosuke fighting in modern-day Paris and Jacques fighting in feudal Japan. Samanosuke fights using close range weapons, while Jacques uses an energy whip, which can also be used at certain points to swing across gaps. While Samanosuke cannot swing like Jacques he is able to use a bow in order to perform long-range attacks. Both characters also have defensive skills known as Issen that allows them to instantly kill an enemy by attacking just before the enemy makes contact with its attack.[4]

Samanosuke and Jacques can gain elemental weapons, changing their fighting style and allowing access to magical attacks. Defeating enemies reaps souls, which when absorbed can restore health and magic, be used as currency for purchasing ammunition and health items, and allow Samanosuke or Jacques to enter a more powerful Onimusha state for a short time.[4] If the player collects certain items during the game and completes it, Samanosuke will be able to use his weapons from the first game in the next playthrough. Armors with different properties can be obtained in the game but they require some items in order to work.

During certain portions of the story, players also get to control Michelle, who relies on firearms. Another minigame gives the players control over the lance fighter Heihachiro. Unlike Samanosuke and Jacques, Heihachiro and Michelle do not possess upgradeable weapons and cannot enter the Oni mode.[5]

New to this game is a focus on time travel when solving puzzles. For example, if Samanosuke comes across a door in the present that has become too withered to open, Jacques will need to open the door in the past so that it will stay open for Samanosuke to progress. Things Samanosuke does in the present will not affect things in the past,[6] but Ako is able to transfer some items between both timelines.

Plot

[edit]

Having returned from mastering his newfound abilities as an Onimusha, Samanosuke Akechi returns to battle the Genma army in Japan 1582 as he fights his way to Honnō-ji Temple to finally put an end to Nobunaga Oda. Although Nobunaga was defeated by Jubei Yagyu years earlier, due to the fact that Jubei did not possess an Oni Gauntlet to seal Nobunaga away, this allowed the Genma to revive him. Though Samanosuke defeats Nobunaga's ward Mori Ranmaru, he is defeated by Nobunaga. Before the Genma Lord can kill him, he ends up being pulled through a portal that opened below him. Samanosuke awakens in Paris in the year 2004 where he aids a man named Jacques Blanc in fighting the Genma army that has begun its invasion near the Arc de Triomphe. The time portal reappears and teleports Jacques to feudal Japan.

Samanosuke then meets Michelle, Jacques' girlfriend, near the Arc and makes his way towards the roof. Across his fights, Samanosuke briefly meets an old enemy: The Genma scientist Guildenstern. Guildenstern recovered a device from Oni ruins that, through experimentation, generated a "time warp" that brought him and a number of Genma soldiers into the future. By establishing a base in Mont-Saint-Michel, he has built a new time warp generator to bring a large Genma army through time and conquer the future.[7]

Jacques arrives in 16th century Japan, 10 days before the siege on Honnō-ji Temple and encounters a different Samanosuke. He is also met by an Oni spirit that grants him a gauntlet with Oni powers and entrusts him with a spirit named Ako in order to assist him in his quest. Samanosuke and Jacques must stop the Genma invasion in both the present and the past in order to return to their own time periods and undo the damage to the timeline. In 2004 Paris, future Samanosuke teams up with Michelle and Jacques' son Henri to save the city from destruction, while in feudal Japan, Jacques and the past's Samanosuke struggle to fight Nobunaga's forces. Across his journey, Jacques and the past's Samanosuke meet Tadakatsu Heihachirō Honda who is linked with the Oda clan. Heihachirō decides to join Samanosuke and Jacques' cause. The future Samanosuke also encounters the time displaced Ranmaru who has been infused with Genma blood and is progressively transforming into a Genma warrior.

Following several battles, future Samanosuke manages to defeat the Genma forces in 2004 by defeating Guildenstern and Genma Ranmaru. Meanwhile, in feudal Japan, Heihachirō is killed by the past's Ranmaru and Jacques avenges him when reaching Honnō-ji Temple. Jacques defeats Nobunaga and returns to his time, where Genma Ranmaru kills Henri. Jacques, after killing Ranmaru a second time, holds Henri's body and his Oni gauntlet transforms into an energy that enters Henri and revives him from death.

Back in feudal Japan, Nobunaga recovers and kills the past Samanosuke, but future Samanosuke returns to his time and absorbs his alternate self to assume his Onimusha form. Following a battle in the Genma Netherworld, Samanosuke defeats Nobunaga's Genma form before sealing the warlord's soul in the Oni Gauntlet. Samanosuke then starts a journey with Ako to seal his Gauntlet to ensure Nobunaga can never return.[8] In an alternate (and canon) ending, Ako takes on a human form to accompany Samanosuke.

In the final scene, it is revealed that Nobunaga's death enables his former vassal Tokichiro to begin his own conquest of Japan as Toyotomi Hideyoshi with the Genma now supporting him, leading to the events of Onimusha: Dawn of Dreams.

Development

[edit]

Onimusha 3 was announced in May 2003 as the last game within the franchise.[9][10] The Onimusha series was originally conceived as a trilogy with Onimusha 3 meant to close the storyline.[11] The team behind Onimusha 3 had previously developed the first game, Onimusha: Warlords. The two share in common the focus in action as Onimusha 2: Samurai's Destiny was made by another team that implemented a bigger focus in adventure.[12]

As Onimusha 2: Samurai's Destiny did not sell well in the Western market, Capcom decided to make the next sequel with the idea of appealing Western gamers.[3] Capcom employee Ben Judd was skeptical whether this approach would work.[3] As a result, they decided to set in Paris in order to generate a big contrast with ancient Japan. New York was also suggested by members from the staff, but they found that city was used in many games. The city was also decided because Onimusha 2 had the worst sales in Europe making them focus on where they "lost the war".[11] Capcom anticipated this game to sell 700,000 copies worldwide by the end of the fiscal year after its release.[13] With the use of the modern French setting, the story involved time travel which worried producer Keiji Inafune as it could negatively affect the game if it was not well executed, but Infafune was pleased with the final product.[14] The game's concept was "what would a Samurai do in the modern world, and what would a modern cop do in the ancient world".[15]

In order to fit the game's setting, the staff chose the French actor Jean Reno as a model for the new character of Jacques. Additionally, in order to make sure the game was realistic, Reno worked with the Capcom staff to make Jacques' motion capture and French voice acting. Inafune compared Reno's role with Takeshi Kaneshiro's work in the first Onimusha game as both actors are famous. By adding Reno, the team managed to appeal to both Eastern and Western gamers.[11] Kaneshiro also returned to voice and motion capture Samanosuke.[10] Director Takashi Yamasaki and CG movie action director Donnie Yen were invited to help in the making of the game's movie scenes which "helped immensely" thanks to their experience. Over a hundred staff members worked together in the game's opening scene which took two years to complete.[14]

As the first two Onimusha games were designed with the original PlayStation in mind, they were given 2D backgrounds. In contrast, Onimusha 3 started development after the PlayStation 2 was released, and the team managed to develop 3D backgrounds thanks to a new engine.[12] Although the team faced the challenge of making the 3D backgrounds as interesting as the prerendered backgrounds, working some of the time on the PlayStation 2 gave the team confidence in designing the game.[11] The Japanese version of the game was made less challenging than the American and European versions based on the wide audience Capcom was appealing to in Japan.[12]

For the Japanese launch of Onimusha 3, peripheral manufacturer Hori released a special Onimusha-themed memory card and the "Soul Controller", a 38-inch-long DualShock controller shaped like a tachi sword.[16] Swinging the device around causes the player character within the game to do the same.[17] Onimusha 3 was collected alongside its two predecessors and a strategy guide in Japan as part of a box set released by Capcom on December 22, 2004.[18]

Sourcenext ported Onimusha 3 to PC for a Japanese release on December 8, 2005.[19] The PC version was subsequently published by Ubisoft for distribution on European retailers on February 24[20] and North American retailers on March 16, 2006.[21] It was also published by Capcom on Valve's Steam software on August 22, 2007.[22] The game was also released with its two predecessors into the Onimusha Essentials compilation for North America in 2008.[23]

Pachislot

[edit]

A pachislot machine based on Onimusha 3 was distributed to parlors in Japan in January 2005.[24] This machine was adapted into a PlayStation 2 video game titled Jissen Pachi-Slot Hisshouhou! Onimusha 3, released on July 14 the same year, published by Sega.[25]

Reception

[edit]

Onimusha 3: Demon Siege debuted at number one on the Japanese sales charts according to Famitsu. The game managed to sell 431,000 units in its first week.[36] The game went on to sell 569,275 units in Japan by the end of the year, making it the eleventh best-selling game in the region for 2004.[37] Sales info from NPD Group and Chart Track show that Onimusha 3: Demon Siege was the 10th best-selling game in both the United States and the United Kingdom during the week of its release.[38][39] The sales in North America regions were found "somewhat disappointing" with Capcom's Jun Takeuchi finding the staff's work was not enough to appeal to Western gamers.[40][41] Capcom VP of Strategic Planning and Business Development Christian Svensson referred to Onimusha 3 and Onimusha: Dawn of Dreams as less successful games than the first two Onimusha titles.[42] As of May 2008, Onimusha 3 sold 1.5 million copies worldwide.[43]

The game achieved highly positive critical reception with both GameRankings and Metacritic rating it 85 out of 100.[26][28] Critics commonly focused on the improved controls that allow players to use the joystick's left analogue in order to move rather than the d-pad improving the flow of the combat.[32][34] Another common praise is the use of the 3D engine which gives the players a better view of the game's areas.[31][35] On the other hand, Eurogamer criticized the lack of innovation to the franchise and the quality from the voice acting which resulted in inconsistency with Jacques' character.[31] Jeremy Dunhan from IGN praised the story and the game's lasting appeal provided by its additional content.[34] GameSpot's Greg Kasavin shared a similar view based on its "strong" but criticized some subplots such as Jacques' relationship with his family or Ako's role as one of the plot's biggest flaws.[32] Although Eurogamer noted that there are times the camera does not show an enemy, the lock on function can remedy it by attacking enemies offscreen.[31] The graphics also were well received by writers although Kasavin expected a bigger interaction with the areas.[32] Dunhan found the game's audio appealing thanks its English cast but missed the original Japanese audio.[34]

The PC port of the game received considerably lower scores than the original PS2 game leading to lower averages in GameRankings and Metacritic.[27][29] Although Kasavin found the port to retain all the elements from the PS2 game, he still noted that it "looks and feels like an older PlayStation 2 game quickly ported to the PC".[33] The Computer and Video Games staff acknowledged multiple issues such as low framerate and a lack of sound effects which resulted in the game being called a "halfarsed PC conversion".[30]

Legacy

[edit]

In the making of Resident Evil 4 game designer Shinji Mikami was inspired by Demon Siege. Mikami felt the game could have been better with a different camera angle from behind the player character, inspiring the over-the-shoulder camera of Resident Evil 4.[44] According to Capcom's Yoshinori Ono, the 3D engine "pushed the PS2 hardware to its limits" resulting in Capcom's desire to retain the same quality for their following game, Shadow of Rome.[45] Inafune commented that some gamers did not like the game because they did not think it was a proper samurai game. As a result, the next game, Onimusha: Dawn of Dreams, would be set in ancient Japan.[15]

GamesRadar listed Jean Reno's work as one of the eight celebrity roles impossible to take seriously based on the actor's fame and previous works.[46] On the other hand, GameSpot picked it as a finalist in the "Best Use of a Celebrity" award in its lists of 2004's best games.[47] The magazine PSM3 made a feature titled "Onimusha 3: Why it was the pinnacle of PS2 action" where they praised the game for its depth in combat mechanics and how well it has aged despite retaining fixed cameras and a linear level progression.[48] IGN also picked Onimusha 3 as "Game of the Month" in April 2004 as well as one of the best looking PlayStation 2 games.[49][50] In the Japan Game Awards from 2003 and 2004, Onimusha 3 received the "Award for Excellence".[51]

References

[edit]
  1. ^ "カプコン、Pc版「鬼武者 3 Pc」で2画面同時プレイを実現". Archived from the original on February 29, 2020. Retrieved January 8, 2020.
  2. ^ Capcom (February 26, 2004). Onimusha 3: Demon Siege (PlayStation 2). Capcom. Main Programmers: Shingo Ohi, Yasuhiro Anpo
  3. ^ a b c Sinclair, Brendan (February 19, 2009). "RE5 producer outlines the 10 Capcom-mandments". GameSpot. Archived from the original on February 10, 2016. Retrieved July 17, 2018.
  4. ^ a b "Onimusha 3: Demon Siege Walkthrough & Strategy Guide". GameSpy. Archived from the original on March 4, 2016. Retrieved August 30, 2013.
  5. ^ "Onimusha 3: Demon Siege Walkthrough & Strategy Guide". GameSpy. Archived from the original on March 4, 2016. Retrieved August 30, 2013.
  6. ^ "Onimusha 3: Demon Siege". IGN. 2004. Archived from the original on January 28, 2011. Retrieved January 26, 2011.
  7. ^ Capcom. Onimusha 3: Demon Siege. Capcom. Samanosuke: Time warp? What are you talking about? So this is all your doing!? / Guildenstern: Impudent worm, as usual. / Samanosuke: What is this place? / Guildenstern: Here? This is Paris, the capital of France. But it's the future, 500 years later than the Sengoku world that you were in. / Samanosuke: What? / Guildenstern: Under Lord Nobunaga's orders, the Genma started a new operation in this land.
  8. ^ Capcom. Onimusha 3: Demon Siege. Capcom. The story of the long battle between Akechi Samanosuke and Oda Nobunaga has come to an end. However, a new journey has already begun... Until the Oni Gauntlet in which Nobunaga is trapped is sealed away, their journey will continue.
  9. ^ "Keiji Inafune Talks Onimusha 4". IGN. May 4, 2005. Archived from the original on February 21, 2014. Retrieved August 28, 2013.
  10. ^ a b "Onimusha 3 announced". Gamers Hell. May 14, 2003. Archived from the original on November 6, 2013. Retrieved August 28, 2013.
  11. ^ a b c d "ON THE CUTTING EDGE". 1UP.com. Archived from the original on November 5, 2013. Retrieved August 28, 2013.
  12. ^ a b c Reed, Kristan (July 9, 2004). "Mr. Onimusha speaks". Eurogamer. Archived from the original on November 5, 2013. Retrieved August 28, 2013.
  13. ^ Niizumi, Hirohiko (November 14, 2003). "Capcom posts a profit". GameSpot. Retrieved August 29, 2013.
  14. ^ a b "Exclusive Interview: Oi 'Mush! - Capcom's Inafune speaks". ComputerAndVideoGames. June 10, 2004. Archived from the original on November 5, 2013. Retrieved August 28, 2013.
  15. ^ a b Boyd, Graeme (May 6, 2005). "Onimusha: Dawn of Dreams - Exclusive Interview". Computer And Video Games. Archived from the original on November 5, 2013. Retrieved September 3, 2013.
  16. ^ Dunham, Jeremy (January 7, 2004). "Hori Announces Onimusha Contest". IGN. Archived from the original on February 21, 2014. Retrieved September 1, 2013.
  17. ^ Hitmitsu, Supai (February 5, 2004). "Hori Announces Onimusha Contest". IGN. Archived from the original on February 21, 2014. Retrieved September 1, 2013.
  18. ^ Kohler, Chris (October 28, 2004). "Onimusha, Resident Evil box sets for Japan". GameSpot. Archived from the original on May 29, 2013. Retrieved August 28, 2013.
  19. ^ "ソースネクスト・ドットコム/製品情報/鬼武者III". www.sourcenext.com. Archived from the original on May 13, 2018. Retrieved February 23, 2014.
  20. ^ "Ubisoft - Welcome to the official Ubisoft website". Archived from the original on April 21, 2009. Retrieved February 23, 2014.
  21. ^ Thorsen, Tor (March 14, 2006). "Shippin' Out 3/13-3/17: Outfit, Parallel Lines, MGS3: Subsistence". GameSpot. CBS Interactive. Archived from the original on September 4, 2013. Retrieved September 5, 2013.
  22. ^ Valve staff (August 22, 2007). "Now on Steam: Capcom's Onimusha 3: Demon Siege". Valve. Archived from the original on November 5, 2013. Retrieved September 5, 2013.
  23. ^ Bailey, Kat (August 12, 2008). "Capcom Reveals Onimusha Essentials Collection". 1UP.com. Ziff Davis. Archived from the original on November 5, 2013. Retrieved September 1, 2013.
  24. ^ Niizumi, Hirohiko (January 18, 2005). "Onimusha 3 takes a pachislot gamble". GameSpot. Archived from the original on June 6, 2013. Retrieved August 29, 2013.
  25. ^ "Jissen Pachislo Hisshouhou! Onimusha 3". GameSpy. Archived from the original on June 3, 2011. Retrieved January 26, 2011.
  26. ^ a b "Onimusha 3: Demon Siege for PlayStation 2". GameRankings. Archived from the original on December 9, 2019. Retrieved August 28, 2013.
  27. ^ a b "Onimusha 3: Demon Siege for PC". GameRankings. Archived from the original on December 9, 2019. Retrieved August 29, 2013.
  28. ^ a b "Onimusha 3: Demon Siege for PlayStation 2 Reviews". Metacritic. Archived from the original on September 24, 2013. Retrieved August 28, 2013.
  29. ^ a b "Onimusha 3: Demon Siege for PC Reviews". Metacritic. Archived from the original on March 30, 2014. Retrieved August 29, 2013.
  30. ^ a b "Onimusha 3". Computer And Video Games. March 1, 2006. Archived from the original on November 5, 2013. Retrieved August 29, 2013.
  31. ^ a b c d Reed, Kristan (May 6, 2004). "Onimusha 3: Demon Siege Review". Eurogamer. Archived from the original on November 5, 2013. Retrieved August 28, 2013.
  32. ^ a b c d Kasavin, Greg (April 26, 2004). "Onimusha 3: Demon Siege". GameSpot. Archived from the original on November 14, 2012. Retrieved August 28, 2013.
  33. ^ a b Kasavin, Greg (April 7, 2006). "Onimusha 3: Demon Siege". GameSpot. Archived from the original on January 16, 2013. Retrieved August 29, 2013.
  34. ^ a b c d Dunham, Jeremy (April 23, 2004). "Onimusha 3: Demon Siege review". IGN. Archived from the original on April 29, 2013. Retrieved August 28, 2013.
  35. ^ a b Jastrab, Jeremy (March 1, 2006). "Onimusha 3: Demon Siege Review". PALGN. Archived from the original on November 5, 2013. Retrieved August 28, 2013.
  36. ^ Jenkins, David (March 5, 2004). "Latest Japanese Sales Charts - Week Ending February 28". Gamasutra.com. Archived from the original on December 21, 2008. Retrieved August 19, 2009.
  37. ^ "GEIMIN.NET/2004年テレビゲームソフト売り上げTOP500". Geimin.net (in Japanese). Archived from the original on December 27, 2008. Retrieved August 19, 2009.
  38. ^ Jenkins, David (March 19, 2004). "Latest Japanese Sales Charts - Week Ending March 14". Gamasutra.com. Archived from the original on December 21, 2008. Retrieved August 19, 2009.
  39. ^ Jenkins, David (June 24, 2004). "Latest US Console Sales Charts – May". Gamasutra.com. Archived from the original on March 14, 2012. Retrieved August 19, 2009.
  40. ^ "Capcom Announces Sales Up By 27 Percent". Gamasutra. November 19, 2004. Archived from the original on March 3, 2016. Retrieved August 29, 2013.
  41. ^ "Turning Games Un-Japanese". Edge. February 19, 2009. Archived from the original on November 5, 2013. Retrieved August 29, 2013.
  42. ^ Reily, Jim (October 18, 2010). "Onimusha, Dino Crisis Franchises Not Dead". IGN. Archived from the original on July 16, 2013. Retrieved August 29, 2013.
  43. ^ "Capcom Releases Lifetime Sales Numbers". IGN. May 23, 2008. Archived from the original on July 30, 2017. Retrieved August 29, 2013.
  44. ^ De Matos, Xav (March 9, 2011). "Shinji Mikami on Shadows of the Damned and inspiring a new generation of competition". Shacknews. GameFly, Inc. Archived from the original on March 14, 2011. Retrieved March 13, 2011.
  45. ^ Lewis, Ed (January 31, 2005). "Shadow of Rome: The Interview". IGN. Archived from the original on February 21, 2014. Retrieved August 28, 2013.
  46. ^ Sullivan, Lucas (April 26, 2013). "8 celebrity roles that are impossible to take seriously". GamesRadar. Archived from the original on November 7, 2013. Retrieved August 28, 2013.
  47. ^ "Best of 2004". GameSpot. Archived from the original on June 21, 2009. Retrieved August 29, 2013.
  48. ^ "Onimusha 3: Why it was the pinnacle of PS2 action". PSM3. ComputerAndVideoGames. August 14, 2011. Archived from the original on November 5, 2013. Retrieved August 29, 2013.
  49. ^ Dunhan, Jeremy (April 30, 2004). "Game of the Month: April 2004". IGN. Archived from the original on January 1, 2014. Retrieved August 29, 2013.
  50. ^ Dunhan, Jeremy (May 7, 2010). "The Top 10 Best Looking PS2 Games of All Time". IGN. Archived from the original on July 6, 2013. Retrieved August 29, 2013.
  51. ^ "GAME AWARDS 2003-2004 Awarded Games". Japan Game Awards. Archived from the original on November 5, 2013. Retrieved August 31, 2013.
[edit]